
Video games improve self esteem.
It always feels good to crush your opponent in Madden, which naturally makes you feel better about yourself. But did you know there have been games designed for the specific purpose of improving your self esteem? McGill University researchers focused on encouraging positive thoughts and positive attitudes in an effort to remove negative thought patterns. Of course, developing self-esteem is a bit more complex than just playing a video game, but it provides a good start for patterning behavior.
They reduce stress.
Not only do video games serve as a distraction, but they can fight anger. Researchers at Texas A&M University found that playing violent video games, such as Call of Duty 2, gave players an outlet in which to take out their aggression, contradicting the numerous studies that have indicated the opposite. Thinking of going postal? Play Playstation instead.
They improve your eyesight.
Forget LASIK eye surgery — you can spend $60 on a video game and experience improvement in your vision. According to researchers at the University of Rochester, people who played action video games for a month were able to identify letters presented in clutter 20% better than before. Incredibly, results were shown after just 30 hours of play. When you play action games, your vision is tested to its limit, and the brain adjusts accordingly. The human body is pretty neat.
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@1 year ago with 31 notes
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Sitting too close to the TV will not damage your vision, contrary to popular belief.
So why do parents the world over still say this to their kids? Surprisingly, there was actually a very brief period of time where sitting close to the TV could damage your eyes, assuming you owned a General Electric TV in the 1960s. Specifically, in 1967, General Electric informed the public that many of their color televisions were emitting excessive x-rays due to a “factory error”. GE fixed this problem by putting a leaded glass shield around the tubes.
Health officials at the time estimated that the amount of radiation being given off by these defective TVs was about 10 to 100,000 times higher than the rate considered acceptable. They recommended, if you owned one of these TVs, not to sit too close. As long as you were a few feet away and didn’t watch TV for more than an hour at a time or so at this close range, you were problem fine. General Electric of course recalled all these TV’s and fixed the problem, so the issue went away.
However, moms the world over have every since felt it was bad for their kids to sit too close to the TV, even though that is no longer the case at all. At worst sitting excessively close to the TV these days will just give you a headache and possible eyestrain, but for most people probably not even that, and even for those it does happen to, neither of those are in any way permanently damaging. Both more or less fix themselves shortly after you stop sitting so close to the TV.
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For centuries, gossip has been dismissed as salacious, idle chatter that can damage reputations and erode trust. But a new study from the University of California, Berkeley, suggests rumor-mongering can have positive outcomes such as helping us police bad behavior, prevent exploitation and lower stress.
The study also found that gossip can be therapeutic. Volunteers’ heart rates increased when they witnessed someone behaving badly, but this increase was tempered when they were able to pass on the information to alert others.
So strong is the urge to warn others about unsavory characters that participants in the UC Berkeley study sacrificed money to send a “gossip note” to warn those about to play against cheaters in economic trust games. Overall, the findings indicate that people need not feel bad about revealing the vices of others, especially if it helps save someone from exploitation, the researchers said.
“We shouldn’t feel guilty for gossiping if the gossip helps prevent others from being taken advantage of,” said Matthew Feinberg, a UC Berkeley social psychologist and lead author of the paper.
300 participants from around the country were recruited via Craigslist to play several rounds of the economic trust game online. They played using raffle tickets that would be entered in a drawing for a $50 cash prize —an extra incentive to hold on to as many raffle tickets as possible.
Some players were told that the observers during a break could pass a gossip note to players in the next round to alert them to individuals not playing fairly. The threat of being the subject of negative gossip spurred virtually all the players to act more generously, especially those who had scored low on an altruism questionnaire taken prior to the game.
Together, the results from all four experiments show that “when we observe someone behave in an immoral way, we get frustrated,” Willer said. “But being able to communicate this information to others who could be helped makes us feel better.”
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Water intoxication can occur in a variety of different clinical settings but is generally not well recognised in the medical literature. The condition may go unrecognised in the early stages when the patient may have symptoms of confusion, disorientation, nausea, and vomiting, but also changes in mental state and psychotic symptoms. Early detection is crucial to prevent severe hyponatraemia, which can lead to seizures, coma, and death.
Water intoxication provokes disturbances in electrolyte balance, resulting in a rapid decrease in serum sodium concentration and eventual death. The development of acute dilutional hyponatraemia causes neurological symptoms because of the movement of water into the brain cells, in response to the fall in extracellular osmolality. Symptoms can become apparent when the serum sodium falls below 120 mmol/litre, but are usually associated with concentrations below 110 mmol/litre. Severe symptoms occur with very low sodium concentrations of 90–105 mmol/litre. As the sodium concentration falls, the symptoms progress from confusion to drowsiness and eventually coma.
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